Responsible: Modelling, Texturing
Production: The Lord of the Rings: Gollum (2023)
Asset Type: Real-time Creature Asset, Optimized for Gameplay
Polygon Count: 42 420 (22 782 Shoulder Pad, 19 638 Helmet) Triangle
Software:
Adobe Photoshop - Texture Adjustments
Autodesk Maya - Retopology, Directional Flow Map Baking
Zbrush - High Poly Sculpting
XNormal - Texture Baking
Substance Painter - Texturing
Credits:
Art Direction - Mathias Fischer
Concept Art - C-view Studio
Copyright: Middle Earth Enterprise, Nacon, Daedalic Entertainment
Disclaimer: I did not create the arrow holder on the back of the model (rendered grey). The arrow holder was originally made for an other Elf Hunter outfit piece by C-view Studio and got shape fitted to this outfit too along with the arrows.