I am a passionate Character Artist with 7 years of experience in game development. I have background in both 2D and 3D and I have developed a deep interest for digital creature creation.
As a part “theHunter: Call of the Wild” team, I was working on various animal assets with highlighted focus on realism and accuracy. Apart from character creation, I was also involved in improving pipeline, overviewing outsource content and helping to organise inhouse asset management.
I was responsible for prop creation and background building for feature animated movie called the Whale Singer (2026).
Initially, I was tasked with creating the majority of the creature assets for “The Lord of the Rings: Gollum” video game.
As the only character artist on the project, I reorganised asset handling, optimisations, pipeline flows and I was heavily involved in documenting workflows for both in-house and outsourcing.
I reviewed all outsourced content related to 3D humanoid characters. This task included setting technical standards with detailed documentation, frequent reviews and feedbacking and quality control.
I was responsible creating several 3D character concept from 2D art for the upcoming animated production “Ninja Cats”.
I was also doing character texturing and look development for another unannounced animated show. Furthermore I did some matte painting work for a live action TV show called “White Wall” (2020).