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Diana Varro
Diana Varro
3D artist
Malmö, Sweden

Summary

I am a passionate Character Artist with 7 years of experience in game development. I have background in both 2D and 3D and I have developed a deep interest for digital creature creation.

Skills

Concept DesignTexturing3D ModelingDigital Sculpting3DCreature DesignCreature ModelingCharacter ModelingCharacter DesignGame DevelopmentSculptingDigital PaintingOutsource Management

Software proficiency

ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Mari
Mari
Blender
Blender
Photoshop
Photoshop
Maya
Maya
Arnold
Arnold
Yeti
Yeti
Unreal Engine
Unreal Engine
Marvelous Designer
Marvelous Designer
Marmoset Toolbag
Marmoset Toolbag
xNormal
xNormal
Illustrator
Illustrator
After Effects
After Effects
Premiere
Premiere
Substance 3D Designer
Substance 3D Designer
Unity
Unity
Nuke
Nuke
AnimVR
AnimVR

Productions

    • Video Game
      theHunter: Call of the Wild™ - Peru Hunting Reserve (DLC)
    • Year
      2026
    • Role
      Character Artist
    • Company
      Avalanche Studios
    • Video Game
      theHunter: Call of the Wild™ - Scotland Hunting Reserve (DLC)
    • Year
      2025
    • Role
      Character Artist
    • Company
      Avalanche Studios
    • Video Game
      theHunter: Call of the Wild™ - Alberta Hunting Preserve (DLC)
    • Year
      2025
    • Role
      Character Artist
    • Company
      Avalanche Studios
    • Video Game
      theHunter:Call of the Wild™ - Sundarpatan Nepal Hunting Reserve (DLC)
    • Year
      2024
    • Role
      Character Artist
    • Company
      Avalanche Studios
    • Movie
      The Last Whale Singer
    • Year
      2026
    • Role
      Unreal Engine Enviroment Artist
    • Company
      Telescope Animation Studios
    • Video Game
      The Lord of the Ring: Gollum
    • Year
      2023
    • Role
      Character Artist
    • Company
      Daedalic Entertainment
    • Movie
      Ninja Cats
    • Year
      2030
    • Role
      3D Artist
    • Company
      Ionart Animation
    • TV Production
      White Wall
    • Year
      2020
    • Role
      3D Artist
    • Company
      Ionart Animation

Experience

  • Senior Character Artist at Avalanche Studios
    Malmö, SE
    May 2026 - Present

  • Character Artist at Avalanche Studios
    Malmö
    January 2024 - May 2026

    As a part “theHunter: Call of the Wild” team, I was working on various animal assets with highlighted focus on realism and accuracy. Apart from character creation, I was also involved in improving pipeline, overviewing outsource content and helping to organise inhouse asset management.

  • Unreal Engine Environment Artist at Telescope Animation Studios
    Hamburg
    September 2023 - December 2023

    I was responsible for prop creation and background building for feature animated movie called the Whale Singer (2026).

  • 3D Artist at Daedalic Entertainment
    Hamburg
    January 2020 - July 2023

    Initially, I was tasked with creating the majority of the creature assets for “The Lord of the Rings: Gollum” video game.

    As the only character artist on the project, I reorganised asset handling, optimisations, pipeline flows and I was heavily involved in documenting workflows for both in-house and outsourcing.

    I reviewed all outsourced content related to 3D humanoid characters. This task included setting technical standards with detailed documentation, frequent reviews and feedbacking and quality control.

  • 3D Intern at Daedalic Entertainment
    Hamburg
    October 2019 - December 2020

  • 3D Intern at Ionart Studio
    Budapest
    July 2019 - September 2019

    I was responsible creating several 3D character concept from 2D art for the upcoming animated production “Ninja Cats”.

    I was also doing character texturing and look development for another unannounced animated show. Furthermore I did some matte painting work for a live action TV show called “White Wall” (2020).