Responsible: Modelling, Texturing
Production: The Lord of the Rings: Gollum (2023)
Asset Type: Real-time Creature Asset, Optimized for Gameplay
Polygon Count: 40 884 Triangle
Software:
Adobe Photoshop - Concept, Texture Adjustments
Autodesk Maya - Retopology,
Zbrush - High Poly Sculpting
XNormal - Texture Baking
Substance Painter - Texturing
Credits:
Art Direction - Mathias Fischer
Concept Art - Antonio Bifulco
Copyright: Middle Earth Enterprise, Nacon, Daedalic Entertainment