Responsible: Concept, Modelling, Grooming, Texturing
Production: The Lord of the Rings: Gollum (2023)
Asset Type: Real-time Creature Asset, Optimized for Gameplay
Polygon Count: 28 785 Triangle (Female), 33 333 (Male)
Software:
Adobe Photoshop - Concept, Texture Adjustments
Autodesk Maya - Retopology, Directional Flow Map Baking
Zbrush - High Poly Sculpting
XNormal - Texture Baking
Substance Painter - Texturing
Blender - Grooming
Credits:
Art Direction - Mathias Fischer
Copyright: Middle Earth Enterprise, Nacon, Daedalic Entertainment