Responsible: Modelling, Texturing
Production: The Lord of the Rings: Gollum (2023)
Asset Type: Real-time Creature Asset,
Polygon Count: 142 496 Triangle
Software:
Adobe Photoshop - Texture Adjustments
Autodesk Maya - Retopology,
Zbrush - High Poly Sculpting
XNormal - Texture Baking
Substance Painter - Texturing
Credits:
Art Direction - Mathias Fischer
Concept Art - Antonio Bifulco
Copyright: Middle Earth Enterprise, Nacon, Daedalic Entertainment