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Badger - The Lord of the Rings: Gollum

Responsible: Concept, Modelling, Grooming, Texturing
Production: The Lord of the Rings: Gollum (2023)
Asset Type: Real-time Creature Asset, Optimized for Gameplay
Polygon Count: 40 308 Triangle (18 530 Body, 21 778 Groom)

Software:
Adobe Photoshop - Concept, Texture Adjustments
Autodesk Maya - Retopology, Directional Flow Map Baking
Zbrush - High Poly Sculpting
XNormal - Texture Baking
Substance Painter - Texturing
Blender - Grooming

Credits:
Art Direction - Mathias Fischer
Copyright: Middle Earth Enterprise, Nacon, Daedalic Entertainment

Badger 2D Concept Page 1

Badger 2D Concept Page 1

Badger 2D Concept Page 2

Badger 2D Concept Page 2